Jones M, Composition space – Cinema and comptuer gaming-The macro mese en scene and spatial compisition
www.dab.uts.edu.au/research/conferences/imaginary-worlds/composing_space.pdf
In this journal Jones discuses how mise en scene and sound are becoming ever more emphasised in game creation to help with a greater sense of immersion in the player. He states that games are on the forefont of viewer/player immersion and game creators use sound to expand the edges of what they are watching. He states that the player becomes apart of the scene rather than a passive viewer.
The other main point that he thoerises are the viewpoints of Longtake vs Montage. These are two narrative techniques in which one story is told via cutscenes and the other as a interrupted long take.
I found that his article was helptful in finding the links bewteen games and films and have made many notes from the journal. Although overall it goe slightly in a different direction than our title, it still proved valuble.
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